- lianglixing 的博客
赛车游戏
- 2024-3-25 20:55:31 @
#include<iostream> #include<conio.h> #include<dos.h> #include <windows.h> #include <time.h>
#define SCREEN_WIDTH 90 #define SCREEN_HEIGHT 26 #define WIN_WIDTH 70
using namespace std;
HANDLE console = GetStdHandle(STD_OUTPUT_HANDLE); COORD CursorPosition;
int enemyY[3]; int enemyX[3]; int enemyFlag[3]; char car[4][4] = { ' ','±','±',' ', '±','±','±','±', ' ','±','±',' ', '±','±','±','±' };
int carPos = WIN_WIDTH/2; int score = 0;
void gotoxy(int x, int y){ CursorPosition.X = x; CursorPosition.Y = y; SetConsoleCursorPosition(console, CursorPosition); } void setcursor(bool visible, DWORD size) { if(size == 0) size = 20;
CONSOLE_CURSOR_INFO lpCursor;
lpCursor.bVisible = visible;
lpCursor.dwSize = size;
SetConsoleCursorInfo(console,&lpCursor);
} void drawBorder(){ for(int i=0; i<SCREEN_HEIGHT; i++){ for(int j=0; j<17; j++){ gotoxy(0+j,i); cout<<"±"; gotoxy(WIN_WIDTH-j,i); cout<<"±"; } } for(int i=0; i<SCREEN_HEIGHT; i++){ gotoxy(SCREEN_WIDTH,i); cout<<"±"; } } void genEnemy(int ind){ enemyX[ind] = 17 + rand()%(33); } void drawEnemy(int ind){ if( enemyFlag[ind] == true ){ gotoxy(enemyX[ind], enemyY[ind]); cout<<""; gotoxy(enemyX[ind], enemyY[ind]+1); cout<<" ** "; gotoxy(enemyX[ind], enemyY[ind]+2); cout<<""; gotoxy(enemyX[ind], enemyY[ind]+3); cout<<" ** "; } } void eraseEnemy(int ind){ if( enemyFlag[ind] == true ){ gotoxy(enemyX[ind], enemyY[ind]); cout<<" "; gotoxy(enemyX[ind], enemyY[ind]+1); cout<<" "; gotoxy(enemyX[ind], enemyY[ind]+2); cout<<" "; gotoxy(enemyX[ind], enemyY[ind]+3); cout<<" "; } } void resetEnemy(int ind){ eraseEnemy(ind); enemyY[ind] = 1; genEnemy(ind); }
void drawCar(){ for(int i=0; i<4; i++){ for(int j=0; j<4; j++){ gotoxy(j+carPos, i+22); cout<<car[i][j]; } } } void eraseCar(){ for(int i=0; i<4; i++){ for(int j=0; j<4; j++){ gotoxy(j+carPos, i+22); cout<<" "; } } }
int collision(){ if( enemyY[0]+4 >= 23 ){ if( enemyX[0] + 4 - carPos >= 0 && enemyX[0] + 4 - carPos < 9 ){ return 1; } } return 0; } void gameover(){ system("cls"); cout<<endl; cout<<"\t\t--------------------------"<<endl; cout<<"\t\t-------- Game Over -------"<<endl; cout<<"\t\t--------------------------"<<endl<<endl; cout<<"\t\tPress any key to go back to menu."; getch(); } void updateScore(){ gotoxy(WIN_WIDTH + 7, 5);cout<<"Score: "<<score<<endl; }
void instructions(){
system("cls");
cout<<"Instructions";
cout<<"\n----------------";
cout<<"\n Avoid Cars by moving left or right. ";
cout<<"\n\n Press 'a' to move left";
cout<<"\n Press 'd' to move right";
cout<<"\n Press 'escape' to exit";
cout<<"\n\nPress any key to go back to menu";
getch();
}
void play(){ carPos = -1 + WIN_WIDTH/2; score = 0; enemyFlag[0] = 1; enemyFlag[1] = 0; enemyY[0] = enemyY[1] = 1;
system("cls");
drawBorder();
updateScore();
genEnemy(0);
genEnemy(1);
gotoxy(WIN_WIDTH + 7, 2);cout<<"Car Game";
gotoxy(WIN_WIDTH + 6, 4);cout<<"----------";
gotoxy(WIN_WIDTH + 6, 6);cout<<"----------";
gotoxy(WIN_WIDTH + 7, 12);cout<<"Control ";
gotoxy(WIN_WIDTH + 7, 13);cout<<"-------- ";
gotoxy(WIN_WIDTH + 2, 14);cout<<" A Key - Left";
gotoxy(WIN_WIDTH + 2, 15);cout<<" D Key - Right";
gotoxy(18, 5);cout<<"Press any key to start";
getch();
gotoxy(18, 5);cout<<" ";
while(1){
if(kbhit()){
char ch = getch();
if( ch=='a' || ch=='A' ){
if( carPos > 18 )
carPos -= 4;
}
if( ch=='d' || ch=='D' ){
if( carPos < 50 )
carPos += 4;
}
if(ch==27){
break;
}
}
drawCar();
drawEnemy(0);
drawEnemy(1);
if( collision() == 1 ){
gameover();
return;
}
Sleep(50);
eraseCar();
eraseEnemy(0);
eraseEnemy(1);
if( enemyY[0] == 10 )
if( enemyFlag[1] == 0 )
enemyFlag[1] = 1;
if( enemyFlag[0] == 1 )
enemyY[0] += 1;
if( enemyFlag[1] == 1 )
enemyY[1] += 1;
if( enemyY[0] > SCREEN_HEIGHT-4 ){
resetEnemy(0);
score++;
updateScore();
}
if( enemyY[1] > SCREEN_HEIGHT-4 ){
resetEnemy(1);
score++;
updateScore();
}
}
}
int main() { setcursor(0,0); srand( (unsigned)time(NULL));
do{
system("cls");
gotoxy(10,5); cout<<" -------------------------- ";
gotoxy(10,6); cout<<" | Car Game | ";
gotoxy(10,7); cout<<" --------------------------";
gotoxy(10,9); cout<<"1. Start Game";
gotoxy(10,10); cout<<"2. Instructions";
gotoxy(10,11); cout<<"3. Quit";
gotoxy(10,13); cout<<"Select option: ";
char op = getche();
if( op=='1') play();
else if( op=='2') instructions();
else if( op=='3') exit(0);
}while(1);
return 0;
}